Category: Gaming

“It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better…”  – Theodore Roosevelt (full quote)

After a year long soup-to-nuts development and production cycle, the OUYA console has finally been unleashed unto the world.

The OUYA console and controller is at the centre of an Internet holy war (of words).

The OUYA console finds itself at the centre of an Internet holy war (of words).

Rather, the OUYA has been dumped into a vicious pit of hit-hungry web reviewers so desperate for ad revenue they eschew actual journalism in favour of follow-the-leader ‘shock value’ negative reviews and haughty, snide tirades.

But this is nothing new.  That’s how some critics and reviewers make their money – by entertaining, and not by being accurate or even smart for that matter.  They thrive on carousing jeers and publicly belittling others.  In essence, are more concerned about profits or their own agenda than credibility or integrity.

This kind of mass lamb-basting has reared its ugly head at least two other times in the past couple of years.  First with Duke Nukem Forever, and then with the Microsoft Surface RT.  In both cases, many web and even print reviews followed the same skeletal framework, and dismantled the products point-by-point, often rife with the same factual inaccuracies – proving to the public that many ‘reviewers’ had simply not even used the products they were reviewing.  Some retracted their articles when they were called out publicly, most just shrugged it off.

I’ve been following the OUYA for close to a year, and like the Duke and Surface RT, it’s a polarizing product.  Long before release, articles, blogs and forum comments either praised it as the second coming, or derided it as a useless device for ‘n00bz’ or ‘lame casuals’ (referring to casual gamers).

So herein, dear readers, lies our daily lesson in human psychology, and hopefully a little reminder about reviews, “shock journalism” and web revenue:

  • All your products' sins shall be forgiven!

    All your products’ sins shall be forgiven!

    Too positive:  For 90% of products, a completely positive review is probably a paid message – whether directly or not – or someone so excited over a product they are unconsciously ignoring the annoyances.  Another possibility is that the reviewer did not spend enough time with the device,  or use it a meaningful way.  This is often a habitual, recognizable pattern, so watch for the all-too-positive writers.  A lot of Apple reviews fall into this category.

  • Belittling: When the reviewer goes beyond examination of the actual product and how buying it will affect you, they have some sort of agenda – even if they don’t know it.  For example, personally berating the team at OUYA is a mechanic to either garner shock-value hits (revenue) or overcome the writers own insecurities (classic bullying).  When you see this mechanic used, steer clear as you can be sure the review has no real value to you.
  • Follow-the-leader reviews are probably the least reliable, as the writer may have never touched the product.

    Follow-the-leader reviews are probably the least reliable, as the writer may have never touched the product.

    Bandwagon:  Writers ‘follow the crowd’, and can often be seen to use the same root or skeleton framework for their review – even copying the inaccuracies.  The problem is rampant with cult-like brands and the almost religious zealotry associated with the same  – such as Apple or Call of Duty games.  You’ll notice these as you read a few reviews on the product you’re researching.  Steer *very* clear of these, as it’s proof positive they’ve hardly touched the product – if at all.

Really, every writer falls into these traps to some extent from time to time.  We get excited and focus on the good.  We get burned and focus on the bad.  But the good ones see it happening and change course, either through an update or even a full rewrite if they’ve gone too far.  Find 3 or 4 reviewers you, over time, deem trustworthy, and hit them up first.

And now back to the poor, battered, OUYA, the latest victim in the mass-bullying mentality.  I’m not saying the OUYA is a great console, and I’m not saying it’s for everyone, but please, dear readers, do your research and blacklist the shock-value writers who want to make you feel good wallowing in self-righteous anger.

Oh, and as for the OUYA – is it any good?  You know, it’s not bad for what it is, and what it’s meant to be.  It’s a good emulator, an OK game console and a very capable media player if your media is stored on a NAS.  The best thing you can do is put on your shiny, clear skeptic’s goggles before diving into *any* review, and be sure to give those soapboxers, bullies and copycats a wide, wide berth.

 

It’s no secret the tidal wave that is Android gaming will make landfall in 2013 – for better or for worse.  It seems the seal has been broken on the Android cash-keg, and developers in droves are rushing to port their AAA titles of yesteryear to the the extremely popular, young OS.

GameKlip for Galaxy S3 paired via bluetooth. Wireless is cleaner, but requires the Sixaxis controller to be charged separately via mini-USB.

Games like Need for Speed: Most Wanted, Max Payne and GTA Vice City lend serious street cred to on-phone gaming, but the platform is hobbled by a major drawback: the dreaded thumb barrier.  Not only are touch screen controls clunky to begin with, but smaller phone-size screens lose as much as 30% of their visible area to our beloved opposable digit.

Android has always espoused the use of game controllers – whether USB connected or paired via bluetooth.  Pretty much any HID-compliant input will work with minimal fuss, but another problem remains… if you’re holding the controller where do you put your phone?

Enter the GameKlip – brainchild of Ryan French.  The GameKlip is a plastic frame that snaps onto your Sixaxis controller, and then provides a mount/cradle for your phone or small tablet.  The concept of the klip is simple, and admittedly not new, but French’s implementation is sturdy, elegant and perfectly balanced.

GameKlip wired configuration (S3 model shown). The battery drain from powering the Sixaxis will cut your playtime.

For testing, I purchased the wired S3 kit that ships with a perfectly sized micro-USB to mini-USB cable, used to connect the Sony Sixaxis controller to almost any modern Android phone.  Setup could not have been easier – within one minute of attaching the supplied cable, I was smiting dastardly Trow in the The Bard’s Tale.  No drivers, no installation – just ready to play.  The game menus even correctly displayed the familiar X/Square/Triangle/Circle icons from Sony’s venerated controller, meaning zero learning curve or button re-mapping.

In-Game help system in The Bard's Tale correctly displays Sixaxis controller icons with no drivers or 3rd party software required (wired version).

In-Game help system of “The Bard’s Tale” correctly displaying the Sixaxis controller icons. No drivers or 3rd party software required for the wired version.

You also have the option of pairing the controller and the phone via bluetooth.  Be warned that this requires a rooted phone, and a separate piece of commercial, 3rd-party software called, bewilderingly, “Sixaxis” ($3 on Google Play).  You can thank Sony for the root and extra software requirements, due to their (surprise surprise) proprietary implementation of bluetooth on the Sixaxis/PS3.

There are pros and cons to each type of connection (USB vs Bluetooth).  While USB doesn’t require root – and hence may be your only option – the cable costs a few dollars extra, and it will drain your phone battery trying to keep the Sixaxis controller fully charged.  There is also the inconvenience of requiring that very special little cable, which would be easy to misplace if not plugged into the Sixaxis.  Once setup, the bluetooth method is convenient, elegant, and generally easier on the battery.  If you go this road, though, you’ll have to charge your Sixaxis separately, and if you use the game controller with multiple devices (like your PS3), you’ll need to re-pair it via a computer utility every time you want to use it with your phone.

The GameKlip flying solo. Though a simple plastic cradle, its elegance and balance place it miles ahead of previous offerings.

The GameKlip is fabricated using a flexible plastic so it can wrap around and snap securely onto the Sixaxis.  Still, the klip is rigid enough to prevent wobbling or vibration during play. I really don’t think there is a much better compromise on the construction – the clip is light and unobtrusive, but more than sturdy enough to do the job, all while managing easy access to the buttons and connectors on both the game pad and the android device.

At $14 ($20 for the wired version), the GameKlip is more than reasonably priced.  I’m sure within 6 months we’ll see $5 mass-produced knockoffs show up at Wal-Mart, but in the realm of phone accessories, $14-$20 is pretty small potatoes.  I can honestly say I completely shunned phone and tablet action gaming until the day my GameKlip arrived.  I’m already looking at ordering a second for my Nexus 7 – if only they could keep the darn things in stock.

(Product photos unceremoniously pilfered from manufacturer’s website at http://thegameklip.com)

The Bard's TaleI love the modern reboot of The Bard’s Tale (talking about this release).  From the all-star voice acting to the hilarious writing to the engaging RPG gameplay, it’s a true gem of a production – a rare and timeless classic.

If you’re like me, though, you’re going to be left with an empty spot in your OCD mosaic as it is impossible to max every stat and attain every talent given the level cap of 21.

So sate that obsession!  Click the header for the full story, installation instructions, and of course, links to the delicious save file itself.